Wednesday, November 22, 2017

Vaults of Vyzor #25: Band Geeks

Roster


  • Brutal Pete, dwarf band leader
  • Adam o' the Dungheap, mercenary bassoonist
  • Logo Tosslespanner, gnome flugel player
  • Thombur No-Face, dwarf instrumentalist
  • Gelash Cogsteel, gnome drummer
  • Hugo the Slayer, mercenary french horn player
  • Tinash Steamsteel, gnome tuba player

Aleksandr Revzin played Brutal Pete. I mentioned to my wife the other day that Brutal Pete has been on several expeditions to the Vaults but I don't actually recall him being any more brutal than the average dungeoneer. The rest of the band were split up, three characters apiece, between Peter C and Wizard Lizard (a.k.a. Tan), but I can't find in my notes who played which characters.

[The following article appeared in the evening edition of The Vyzor Voice, 10 November 2017.]

Marching Band Brings Home the Goldby Vulmon Beirel
Music critic

VYZOR – Brutal Pete’s marching band returned a few members short today from a grueling but apparently lucrative delve into the tunnels beneath the house formerly occupied by Goodman Johnson. Witnesses report that the band leader, along with flugelhorn player Logo Tosslespanner and tubaist Thombur No-Face, emerged from the dwelling’s root cellar with bulging pockets and burdened with a number of large sacks. Mr. No-Face was later observed buying rounds for strangers in The Green Mulberry before loudly declaring his intention of spending the next several days at the Nunnery. According to Mr. Tosslespanner, three of their band-mates perished from snakebite in the course of exploring unmapped regions, while a fourth died in an explosion caused by a malfunctioning French horn.

The losses leave the ranks of the marching band sorely depleted and completely lacking a percussion section or any kind of bass instrument. Nevertheless, the expedition may be judged a success in terms of the considerable amount of gold and gems that appears to have been retrieved by the ensemble. Cryptic answers given by Mr. Tosslespanner during a brief interview, along with the recollections of Vyzorians who were regaled by Mr. No-Face in The Green Mulberry, indicate that the major focus of the expedition was the use of a special apparatus for breathing underwater to retrieve a treasure chest from the depths of a pool infested with vicious fish.

It was unclear at press time when, or whether, the band would recruit new members. In the opinion of this writer, it is to be hoped that the ensemble will quickly fill out its ranks and resume its essential place in the artistic world of our fair community.


Brutal Pete's tale of the delve...

My first memories are of ripping out of my birth caul, which my father had formed from precious metals, the flesh of the hated ones, his own blood, and his labor. (They call us dwarves greedy and spiteful, for we lust for treasure and wage ceaseless war on our enemies, but this is our genesis and renewal). But my first true home is Vyzor and it felt good to delve below the Sorcerer's keep again. Not only that, but to lead my well-trained marching band, the Blue Brutal Beat Band (the 4 B's baby, the Quad Threat, the Quatro-Sting) armed with experimental music instruments made my blood lust sing.

By a roll of the dice, the Violet Vaults were chosen. We descended the ladder, chased away some poisonous asps and noted some diving equipment. In excellent formation we arrived at the pool full of piranhas. There was a large rectangular shape in the water and our instincts pushed us to investigate. Retrieving the diving equipment, we made a plan for Hugo the Slayer to play his French Horn of Concealment so Adam o' the Dung Heap could hide as some sort of box or a collection of loose tiles. Thus, the piranhas would be confounded. But calamity occurred and the French Horn exploded, ending Hugo's life, and causing us collateral damage. Hugo's training showed, for not once as he died did I see anything but a look of heroic determination on his face. I nodded once in respect to his severed and smoldering head as it flew past me and I saw it blink once, acknowledging my salute.

Logo Tosslespanner's alternate plan involved us slaying some asps, putting their bodies in a chainmail shirt, and bobbing that bundle in the the water to distract the piranhas, so Adam could safely descend to the bottom of the pool. The plan was a great success and what we retrieved was an iron chest. The final stash of the thieves guild! Stuffing our pockets, we carried the chest back to the entrance and made several trips topside to empty the chest fully. Our second death occured now. Adam, on guard below, was attacked by two snakes. Bitten, he fell dead to their poison. We carried his body up and laid him on a bier of treasure.

With the remainder of our time we decided to explore this level. All the humans were dead, so we "went dark," relying on our infravision. South down a wide corridor of pillars, then west to a 4-way intersection. Acting on a suspicion, I discovered a secret door and tunnel to the north. The band encountered large lightning bugs and resolved to try one more door, before retreating. I must take much of the blame for what happened next. Looking at what scraps of map I had for this level, I believed we had moved south and west of the lizard mummy king's throne room. Perhaps we had. When we opened a final door to the west a wall of snakes collapsed onto us. Tinash Steamsteel and Gelash Cogsteel fell to the venom of their bites. As spittle bubbled from their mouths I glared, making sure they understood to show no pain to our enemies as they died. Logo shrewdly played his Flugel Horn of Stilting to rise above the mass of snakes. Thombur No-Face blew on The Transparent Abomination and summoned men-sized life-draining Purple Tribbles, which battled the asps. We retreated topside, leaving two band members and some valuable magical instruments under a tide of venomous snake foes. Like a sore-tooth, this will pain me until vengeance and retrieval are done.

Final note from the DM

The body of Adam o' the Dungheap, well-known smelly hireling, was successfully retrieved from the dungeon. Thanks to the necromantic arts of Pete Loudly, he has been reincarnated as an orc. He still stinks to high heaven.

ONGOING ROLL OF THE DEAD

Tinash Steamsteel (gnome band member), Hugo the Slayer (band member), Gelash Cogsteel (gnome band member), Adam o' the Dung Heap (band member), Magic Meryl (Nick Kuntz), Arthur (faithful NPC doggie), Gachos Disco-Wang (NPC demon), John Lackwit (o-level loser), Szazsraz the Lizard Wizard (Chris Wilson), Iter the Physick (NPC), That Pictish Bastard (NPC), Bufo the Wizard (Makali’i F), Beefo the Gerblin Drinking Buddy (NPC), Willy Whats-His-Name (0-level Loser), Poor Brother Rupert (cleric hireling), unnamed serving boy (0-level hireling), Gwalin Rustbritches (dwarf hireling), Jarrod the Magic-User (Ian Reilly), Jonesy (0-level NPC), Little Liam Linkboy (0-level NPC), Limpy the Naileteer (Jeff Call), Engsal the Enchanter (Alex Joneth), Elfbraham Lincoln (Jeff Call), Littlens (0-level NPC), Biggens (0-level NPC), Stimpy (0-level NPC), Ren (0-level NPC)
AZURE TOWER GUEST LIST
Sigismunde von Flegelschnecke (Alexei McDonald), Sapphean Gratchit (Josh Rapp), Lobat Greet (Jesse Goldshear), Brax of the Tallstones (Brad Black), Mike O'Nidd (Matt Barclay), Kilic (Alex Joneth), Barnabus Sleet (Maxim Golubchik), Laurantha the Unbeautiful (Cullen), Big Gnome (Luke Rejec), Szazsraz the Wizard Lizard (Chris Wilson), Rose Royce (Kiel Chenier), Sneakerly Trull (Zak S.), Ilse Raagenkampf-Sleet (Perttu Vedenoja), Persimion Finch (Galen Fogarty), Magic Meryl (Nick Kuntz), Merrill Meadows (Michael Julius), Chef (Richie Cyngler)

Saturday, November 04, 2017

More on the Ring


Cool guy Evan Elkins made several improved versions of my map of the Ring.  Thanks, Evan!  I especially like this one that shows the borders of the interstellar polities and the names of the subsectors.

The borders make it a lot easier for me to notice a few details about the multisystem governments of the Ring.  A big one is the fact that fully half of them do not possess a class A starport.  (Starport type is the letter above the planet in the center of the hex.  A is the best.  An X indicates no starport whatsoever.)  This lack of class A starports is super interesting to me, as class A's are the only starports with facilities for the construction of starships. 

So where do these poor governments get all their jump capable vessels?  Do they buy them from other interstellar polities?  If so, which ones?  Do the sellers limit the sort of naval technologies they'll make available to others?  Or do the pocket empires that lack a class A buy all their ships from the two non-aligned worlds with class A starports?  A third possibility is that they make do with rickety old fleets from a previous era.  Some combination of all three of these possibilities is probably the best answer.  But one of the things I love about Traveller is how the random distribution of something like starports suggests ramifications for the campaign.

Another thing to glance at is the presence of naval bases, which take the form of a little star in the upper left of the hex.  Most of the governments of the Ring have either one or two naval bases.  So that's the norm for the region.  But two of them have no naval bases whatsoever.  They also don't have a class A starport.  I think it is fair to ask whether or not these two governments even have their own navies.  If not, what does that mean for the campaign?  If they do have a navy, why don't they have a base of some sort?  Whatever the answer, it should provide some interesting material for the setting.

Then there's the blue-outlined and white-outlined regions in the middle left subsector.  They possess 3 and 4 naval bases respectively.  Having more naval bases than average seems like an indicator of possible belligerency.  That looks like the section of the Ring with the biggest military build up, so maybe those two neighbors have a long history of interstellar warfare.

Friday, November 03, 2017

Vaults of Vyzor #24: rescue the dead

Roster

  • Pitwin Spryneedle, gnome (Mick Kuntz)
  • Hugbert the Bold, jerk (NPC hireling)
  • Ilse Raagenkampf-Sleet, LotFP specialist (Perttu Vedenoja)
  • Maria de Parma, fighter (Giuliano Pereira)
  • Lars Hootman, owl-man (Ian Reilly)
  • Sapphean Gratchit, blue mage (Josh Rapp)
  • Balphazad the Befuddled, magic-user (NPC hireling)
(report by Nick Kuntz)

To: Mister Barnabus Sleet
c/o The Jarrod Memorial Library

From: Master Pitwin Spryneedle

Dear Mister Barnabus Sleet,

Good morning, sir. Do not be confused as the Halfling delivering this missive and the unused potion of spider climb is, in fact, your fellow librarian know previously as Magic Meryl. Know, too, that she continues to want to be known as Magic Meryl (even though, I am sad to say, I detect no magical abilities residing in her reincarnated form).

As you know, sir, my parents are currently under the heel of the Red Hand Orcs somewhere in the Vaults below Vyzor. I could not leave my teacher to also be lost to the dungeon. Pete Loudly, your fellow Octarine Belt Librarian, suggested that an emergency mission to retrieve Magic Meryl’s body for him to reincarnate could be performed in 13 days. Several of Vyzor’s adventures volunteer to help me in such an endevour including among their number yourself and Meryl’s other fellow librarian Laurantha the Unbeautiful. As your are current under the spell of the Masked Sorcerer himself to defeat the Elf King, I could not risk your well being by delving into the dungeon for another purpose. Plus, with threat of invasion promised over the sale of that fish god statue to Loudly, I didn’t want to push it with the Masked Sorcerer. Instead, I recruited the following adventurers to assist from those that had volunteered:

Mario De Parma- The newly arrived to Vyzor human fighter was so friendly that when he offered help, I could not say no.
Sepphean Gratchit- The human blue mage was Meryl’s closest living friend and it was impossible to stop him from joining the mission.
Lars Hootman- The owl-ing fighter had stepped forward to return the favor of Meryl retrieving Jarrod’s skull. I knew Meryl would want me to allow him the honor.
Ilse Raagenkampf-Sleet- In the alleys of Vymrrys, I had seen her cast the most terrifying spell I had ever seen. She is probably the most powerful and fearsome being I have met so I had to see if she would come along.

In addition, we hired the Hubert the Bold and Balphazad the Befuddled to assist in carrying the body.

Our mission started with us assembling the frame for the pulley system Yohey constructed for us in the root cellar of the Johnson’s old place. Then we proceeded down into the Violet Vaults. Ilse took the lead and immediately ran across a snake. They have not stayed in the Throne Room of the Serpent King. She made short work of it. Sapphean downed a potion of animal control and we grabbed the door Yohey had taken off its hinges last visit to this awful place.




Around the corner, Sepphean quickly ran into more snakes which he easily charmed. We turned the door sideways and used it to blocked off a room to our right filled with more mage-killing sinister serpents. We moved quickly down the hall to the room with that life-like serpent pillar collecting about 13 snakes, all controlled by Sepphean.

With the Throne Room and Meryl’s body a mere 70 feet away, the retrieval team stopped to discuss our plan to get her out. As we discussed, Mario and Lars noticed a small form hiding behind some rocks. As soon as he noticed us noticing it, the little jerk tried to make a break for it. Ilse and I caught up to it, though. The weaselly fellow is some sort of foot high man named McGillicutty who had with him a small chid. He was terrible fashion sense and a terrible personality. When I tried to charm him, he shrugged it off and claimed, “You don’t cast magic on me, I cast magic on you!” Besides him being the most unpleasant person I know, we smoothed things out with him and I paid him 25gp to be our guide. He hopped onto Mario’s shoulder and joined us.

That sorted, we went about enacting our plan. We coated the thirty feet of corridor closet to the Throne Room in oil. Ilse walked to the edge of the Throne Room and summoned a strange mist that caused the snakes to start killing each other. Balphazad became incredibly jealous of such a display of magic that he torn off back out of the dungeon. Never hire that guy or let him join the Library as he is a total flake.

Meanwhile, the snakes had entered some sort of tangle of violence like a Last Gnome Standing wrestling match except less cool and more bitey. When they had defeated their fellow snakes in the room, they slithered their way towards us. But, ah-ha, I was waiting with a torch. Now, I will admit here that I did not do my best. I became filled with memories of Meryl’s death and burned with revenge. I should have been stronger as Meryl had sought to teach me to act in according to virtue rather than base feeling. None the else, I dropped the torch soon after seeing those cruel creatures as I wanted to see them burn.

And burn they did. The hall caught on fire and we waited as they died. At this point. McGillicutty opens his gob to mention something about an alternate route through the piranha room (passed some doors spotted on previous delves). We, though, decide to save that stuff for later and have Sapphean scout. He cast spider climb on himself and traveled across the ceiling into the Throne Room.




There, Sapphean noticed a couple of things. One, the mummified Serpent King was vomiting out snakes still. Two, he could see Magic Meryl’s body and it seemed to be snakeless. A quick use of the spell fly and he swooped down to retrieve Meryl. As he scooped her lifeless shell, two snakes popped up but they were a bunch of dorks and missed. We had retrieved Meryl!

At this point, we notice that McGillicutty had split. That dweeb is no good. Plus, he abandoned his kid to have Lars Hootman take responsibility for him. He even left a not about how bad of dad he’d be. Don’t hired him again. We quickly got back to the dungeon exit. We hear some kind of noise of a monster but it looks like the snakes kept it away. With a quick use of Yohey’s pulley system, we return Meryl to the surface and rushed off to Loudly’s shop. I gave him 750gp and he returned my teacher form the great unknown. She is shorter now that she is a halfling and keeps muttering about the “cosmic womb.” I have been there twice to be remade and I won’t forget it. I can’t imagine what she has been through. It has definitely changed her. She has started carrying rocks around in a pouch and calling them her “magic missiles.”  Hopefully with the help of friends like you and the talking skull of Jarrod, she will be able to adjust from the shock of her return and new life. I think not being able to cast anymore is going to be real hard on her. Still, I am glad she is back. I am also grateful to know so many kind and skilled adventurers. I would welcome having any of these cool fellows in my party anyday. They will always have the gratitude of Meryl and I.



Sincerely,

Master Pitwin Spryneedle

P.S. I will be appearing soon with an offering of my spellbook to join the illustrious ranks of the Jarrod Memorial Library.

P.S.S. Seriously don’t trust that Balphazad-dude. He just ragged on us the whole time and split. Plus he is a terrible dad to his weird kid.

P.S.S.S. That wasn’t the end of our trips to the Violet Vault. We also visited the piranha room and found where McGillicutty lives. He was just sitting there drinking tea like it was no big deal, the jerk. I gave him a hardy slap on the back as a greeting and tea shot out of his mouth. Ha! It was a great prank. He told us that piranhas live in the pool we had already knew about thanks to throwing a dead snake in. He also told us that doors west of the pool or the corridor leading to his home go to the Throne Room f the Serpent King. He mentioned the room to the east of the piranha room that just had undead in it. It is marked as it is a waste of time and only filled with death.

P.S.S.S.S. The old door Yohey took off the hinges is currently blocking the corridor south right out of the Violet Vault entry leaving only the old hobo camp accessible. We wanted to keep the snakes out.



ONGOING ROLL OF THE DEAD

Magic Meryl (Nick Kuntz), Arthur (faithful NPC doggie), Gachos Disco-Wang (NPC demon), John Lackwit (o-level loser), Szazsraz the Lizard Wizard (Chris Wilson), Iter the Physick (NPC), That Pictish Bastard (NPC), Bufo the Wizard (Makali’i F), Beefo the Gerblin Drinking Buddy (NPC), Willy Whats-His-Name (0-level Loser), Poor Brother Rupert (cleric hireling), unnamed serving boy (0-level hireling), Gwalin Rustbritches (dwarf hireling), Jarrod the Magic-User (Ian Reilly), Jonesy (0-level NPC), Little Liam Linkboy (0-level NPC), Limpy the Naileteer (Jeff Call), Engsal the Enchanter (Alex Joneth), Elfbraham Lincoln (Jeff Call), Littlens (0-level NPC), Biggens (0-level NPC), Stimpy (0-level NPC), Ren (0-level NPC)
AZURE TOWER GUEST LIST
Sigismunde von Flegelschnecke (Alexei McDonald), Sapphean Gratchit (Josh Rapp), Lobat Greet (Jesse Goldshear), Brax of the Tallstones (Brad Black), Mike O'Nidd (Matt Barclay), Kilic (Alex Joneth), Barnabus Sleet (Maxim Golubchik), Laurantha the Unbeautiful (Cullen), Big Gnome (Luke Rejec), Szazsraz the Wizard Lizard (Chris Wilson), Rose Royce (Kiel Chenier), Sneakerly Trull (Zak S.), Ilse Raagenkampf-Sleet (Perttu Vedenoja), Persimion Finch (Galen Fogarty), Magic Meryl (Nick Kuntz), Merrill Meadows (Michael Julius), Chef (Richie Cyngler)

Wednesday, November 01, 2017

The Ring revised



So here's a revised version of the Traveller map I shared the other day.  I made a major goof in the first version: the bottom right and upper left corners of the map were the exact same subsector.  Whoopsie.

Now that this little issue is fixed, here are some next steps to make this map into a viable Trav setting:
  • Take a good look at the jump clusters.  What places are jump-1 vessels limited to?  Where can a j-2 ship go?  What parts of the Ring can only be accessed by j-3 or better?
  • Plan some travel routes.  I prefer the pre-Imperium (the official setting) version of trade routes in the 1977 version of the rules.  Tales to Astound has a good post on this subject.
  • Figure out what some of the Red and Amber Zones might mean.
  • Look at which worlds are dominant in the region.  Generally, a world with a high population, a high tech level, a class A starport, and a Naval base will be one of the big players in the setting, as those are the kinds of worlds with the resources needed to force their will on others.
  • Determine what all these dang allegiance codes indicate.  Those are the the little two letter things near the bottom right of each world.  Na stands for Non-aligned.  The rest are random output of the generator and are meant to suggest the name of some sort of interstellar political unit.